VR-assisted physical rehabilitation: Adapting to the needs of therapists and patients

Marcelo Kallmann, Carlo Camporesi, Jay Han

Research output: Chapter in Book/Report/Conference proceedingChapter

7 Scopus citations

Abstract

Virtual Reality technologies are slated to transform the practice of physical rehabilitation and the potential benefits have only started to be explored. We present in this paper a direct motion demonstration approach for allowing therapists to intuitively create and edit customized exercises and therapy programs that are responsive to the needs of their patients. We propose adaptive exercise models, motion processing algorithms, and delivery techniques designed to achieve exercises that effectively respond to physical limitations and recovery rates of individual patients. Remote networked solutions are also presented for allowing therapists and patients to intuitively share their motions during real-time collaborative therapy sessions. Our solutions have been implemented as a low-cost portable system based on a Kinect sensor, and as a high-end virtual reality system providing full-scale immersion. We analyze and discuss our methods and systems in light of feedback received from therapists.

Original languageEnglish (US)
Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
PublisherSpringer Verlag
Pages147-168
Number of pages22
Volume8844
ISBN (Print)9783319170428
DOIs
StatePublished - 2015
EventInternational Dagstuhl Seminar on Virtual Realities, 2013 - Dagstuhl Castle, Germany
Duration: Jun 9 2013Jun 14 2013

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume8844
ISSN (Print)03029743
ISSN (Electronic)16113349

Other

OtherInternational Dagstuhl Seminar on Virtual Realities, 2013
CountryGermany
CityDagstuhl Castle
Period6/9/136/14/13

Keywords

  • Character animation
  • Motion capture
  • Physical therapy
  • VR interfaces

ASJC Scopus subject areas

  • Computer Science(all)
  • Theoretical Computer Science

Fingerprint Dive into the research topics of 'VR-assisted physical rehabilitation: Adapting to the needs of therapists and patients'. Together they form a unique fingerprint.

  • Cite this

    Kallmann, M., Camporesi, C., & Han, J. (2015). VR-assisted physical rehabilitation: Adapting to the needs of therapists and patients. In Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) (Vol. 8844, pp. 147-168). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); Vol. 8844). Springer Verlag. https://doi.org/10.1007/978-3-319-17043-5_9