Abstract
Dark matter simulations, performed using N-body methods with a finite set of tracer particles to discretize the initially uniform distribution of mass, are an invaluable method for exploring the formation of the universe. Definining a tetrahedral mesh in phase space-with the tracer particles at initialization serving as vertices-yields a more accurate density field. At later timesteps, the mesh self-intersects to an enormous degree, making pre-sorting impossible. Kaehler et al [2012] visualize the mesh using cell projection, but their method requires order-independent compositing, which limits its flexibility. Our work renders the mesh using state of the art order-independent transparency (OIT) techniques to composite fragments in correct depth order. This also allows us to render variables other than density, such as velocity. We implement a number of OIT optimizations to handle the high depth complexity (on the order of 107 depth layers for 2×109 particles) of the data. Our performance measurements show near-interactive framerates for our hybrid renderer despite the large number of depth layers.
Original language | English (US) |
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Title of host publication | SA 2016 - SIGGRAPH ASIA 2016 Symposium on Visualization |
Publisher | Association for Computing Machinery, Inc |
ISBN (Electronic) | 9781450345477 |
DOIs | |
State | Published - Nov 28 2016 |
Event | 2016 SIGGRAPH ASIA Symposium on Visualization, SA 2016 - Macau, China Duration: Dec 5 2016 → Dec 8 2016 |
Other
Other | 2016 SIGGRAPH ASIA Symposium on Visualization, SA 2016 |
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Country/Territory | China |
City | Macau |
Period | 12/5/16 → 12/8/16 |
Keywords
- GPU acceleration
- Intersecting mesh
- Order-independent transparency
- Scientific visualization
- Volume rendering
ASJC Scopus subject areas
- Computer Vision and Pattern Recognition
- Human-Computer Interaction
- Software
- Computer Graphics and Computer-Aided Design