Scalable parallel cell-projection volume rendering algorithm for three-dimensional unstructured data

Kwan-Liu Ma, Thomas W. Crockett

Research output: Contribution to conferencePaperpeer-review

58 Scopus citations

Abstract

Visualizing three-dimensional unstructured data from aerodynamics calculations is challenging because the associated meshes are typically large in size and irregular in both shape and resolution. The goal of this research is to develop a fast, efficient parallel volume rendering algorithm for massively parallel distributed-memory supercomputers consisting of a large number of very powerful processors. We use cell-projection instead of ray-casting to provide maximum flexibility in the data distribution and rendering steps. Effective static load balancing is achieved with a round robin distribution of data cells among the processors. A spatial partitioning tree is used to guide the rendering, optimize the image compositing step, and reduce memory consumption. Communication cost is reduced by buffering messages and by overlapping communication with rendering calculations as much as possible. Tests on the IBM SP2 demonstrate that these strategies provide high rendering rates and good scalability. For a dataset containing half a million tetrahedral cells, we achieve two frames per second for a 400×400-pixel image using 128 processors.

Original languageEnglish (US)
Pages95-104
Number of pages10
StatePublished - Dec 1 1997
Externally publishedYes
EventProceedings of the 1997 IEEE Symposium on Parallel Rendering, PRS - Phoenix, AZ, USA
Duration: Oct 20 1997Oct 21 1997

Other

OtherProceedings of the 1997 IEEE Symposium on Parallel Rendering, PRS
CityPhoenix, AZ, USA
Period10/20/9710/21/97

ASJC Scopus subject areas

  • Computer Science(all)
  • Engineering(all)

Fingerprint

Dive into the research topics of 'Scalable parallel cell-projection volume rendering algorithm for three-dimensional unstructured data'. Together they form a unique fingerprint.

Cite this