### Abstract

Visualizing three-dimensional unstructured data from aerodynamics calculations is challenging because the associated meshes are typically large in size and irregular in both shape and resolution. The goal of this research is to develop a fast, efficient parallel volume rendering algorithm for massively parallel distributed-memory supercomputers consisting of a large number of very powerful processors. We use cell-projection instead of ray-casting to provide maximum flexibility in the data distribution and rendering steps. Effective static load balancing is achieved with a round robin distribution of data cells among the processors. A spatial partitioning tree is used to guide the rendering, optimize the image compositing step, and reduce memory consumption. Communication cost is reduced by buffering messages and by overlapping communication with rendering calculations as much as possible. Tests on the IBM SP2 demonstrate that these strategies provide high rendering rates and good scalability. For a dataset containing half a million tetrahedral cells, we achieve two frames per second for a 400×400-pixel image using 128 processors.

Original language | English (US) |
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Pages | 95-104 |

Number of pages | 10 |

State | Published - Dec 1 1997 |

Externally published | Yes |

Event | Proceedings of the 1997 IEEE Symposium on Parallel Rendering, PRS - Phoenix, AZ, USA Duration: Oct 20 1997 → Oct 21 1997 |

### Other

Other | Proceedings of the 1997 IEEE Symposium on Parallel Rendering, PRS |
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City | Phoenix, AZ, USA |

Period | 10/20/97 → 10/21/97 |

### Fingerprint

### ASJC Scopus subject areas

- Computer Science(all)
- Engineering(all)

### Cite this

*Scalable parallel cell-projection volume rendering algorithm for three-dimensional unstructured data*. 95-104. Paper presented at Proceedings of the 1997 IEEE Symposium on Parallel Rendering, PRS, Phoenix, AZ, USA, .

**Scalable parallel cell-projection volume rendering algorithm for three-dimensional unstructured data.** / Ma, Kwan-Liu; Crockett, Thomas W.

Research output: Contribution to conference › Paper

}

TY - CONF

T1 - Scalable parallel cell-projection volume rendering algorithm for three-dimensional unstructured data

AU - Ma, Kwan-Liu

AU - Crockett, Thomas W.

PY - 1997/12/1

Y1 - 1997/12/1

N2 - Visualizing three-dimensional unstructured data from aerodynamics calculations is challenging because the associated meshes are typically large in size and irregular in both shape and resolution. The goal of this research is to develop a fast, efficient parallel volume rendering algorithm for massively parallel distributed-memory supercomputers consisting of a large number of very powerful processors. We use cell-projection instead of ray-casting to provide maximum flexibility in the data distribution and rendering steps. Effective static load balancing is achieved with a round robin distribution of data cells among the processors. A spatial partitioning tree is used to guide the rendering, optimize the image compositing step, and reduce memory consumption. Communication cost is reduced by buffering messages and by overlapping communication with rendering calculations as much as possible. Tests on the IBM SP2 demonstrate that these strategies provide high rendering rates and good scalability. For a dataset containing half a million tetrahedral cells, we achieve two frames per second for a 400×400-pixel image using 128 processors.

AB - Visualizing three-dimensional unstructured data from aerodynamics calculations is challenging because the associated meshes are typically large in size and irregular in both shape and resolution. The goal of this research is to develop a fast, efficient parallel volume rendering algorithm for massively parallel distributed-memory supercomputers consisting of a large number of very powerful processors. We use cell-projection instead of ray-casting to provide maximum flexibility in the data distribution and rendering steps. Effective static load balancing is achieved with a round robin distribution of data cells among the processors. A spatial partitioning tree is used to guide the rendering, optimize the image compositing step, and reduce memory consumption. Communication cost is reduced by buffering messages and by overlapping communication with rendering calculations as much as possible. Tests on the IBM SP2 demonstrate that these strategies provide high rendering rates and good scalability. For a dataset containing half a million tetrahedral cells, we achieve two frames per second for a 400×400-pixel image using 128 processors.

UR - http://www.scopus.com/inward/record.url?scp=0031373379&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=0031373379&partnerID=8YFLogxK

M3 - Paper

SP - 95

EP - 104

ER -