Repurposing citizen science games as software tools for professional scientists

Seth Cooper, Amy L.R. Sterling, Robert Kleffner, William M. Silversmith, Justin Siegel

Research output: Chapter in Book/Report/Conference proceedingConference contribution

3 Scopus citations

Abstract

Scientific software is often developed with professional scientists in mind, resulting in complex tools with a steep learning curve. Citizen science games, however, are designed for citizen scientists - -members of the general public. These games maintain scientific accuracy while placing design goals such as usability and enjoyment at the forefront. In this paper, we identify an emerging use of game-based technology, in the repurposing of citizen science games to be software tools for professional scientists in their work. We discuss our experience in two such repurposings: Foldit, a protein folding and design game, and Eyewire, a web-based 3D neuron reconstruction game. Based on this experience, we provide evidence that the software artifacts produced for citizen science can be useful for professional scientists, and provide an overview of key design principles we found to be useful in the process of repurposing.

Original languageEnglish (US)
Title of host publicationProceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018
EditorsSebastian Deterding, Mitu Khandaker, Sebastian Risi, Jose Font, Steve Dahlskog, Christoph Salge, Carl Magnus Olsson
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450365710
DOIs
StatePublished - Aug 7 2018
Event13th International Conference on the Foundations of Digital Games, FDG 2018 - Malmo, Sweden
Duration: Aug 7 2018Aug 10 2018

Other

Other13th International Conference on the Foundations of Digital Games, FDG 2018
CountrySweden
CityMalmo
Period8/7/188/10/18

Keywords

  • Citizen science
  • Design
  • Games
  • Repurposing

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition
  • Software

Fingerprint Dive into the research topics of 'Repurposing citizen science games as software tools for professional scientists'. Together they form a unique fingerprint.

  • Cite this

    Cooper, S., Sterling, A. L. R., Kleffner, R., Silversmith, W. M., & Siegel, J. (2018). Repurposing citizen science games as software tools for professional scientists. In S. Deterding, M. Khandaker, S. Risi, J. Font, S. Dahlskog, C. Salge, & C. M. Olsson (Eds.), Proceedings of the 13th International Conference on the Foundations of Digital Games, FDG 2018 [39] Association for Computing Machinery. https://doi.org/10.1145/3235765.3235770