Abstract
The programmability and texture support of consumer graphics accelerators have drawn a lot of attention from visualization researchers, resulting in some very important advances in interactive volume data visualization. For many applications, scientists can now perform routine data visualization and analysis tasks on their desktop PC with a consumer graphics card that was designed mainly for playing video games. This paper presents several representative hardware-accelerated algorithms that have been introduced recently to address the problems of classification, illumination, non-photorealistic rendering, decoding, and image compositing in volume data visualization.
Original language | English (US) |
---|---|
Pages (from-to) | 725-734 |
Number of pages | 10 |
Journal | Computers and Graphics (Pergamon) |
Volume | 27 |
Issue number | 5 |
DOIs | |
State | Published - Oct 1 2003 |
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Keywords
- 3D texture
- Data compression
- Data visualization
- Graphics hardware
- Image processing
- Volume rendering
ASJC Scopus subject areas
- Engineering(all)
- Human-Computer Interaction
- Computer Graphics and Computer-Aided Design
Cite this
Recent advances in hardware-accelerated volume rendering. / Ma, Kwan-Liu; Lum, Eric B.; Muraki, Shigeru.
In: Computers and Graphics (Pergamon), Vol. 27, No. 5, 01.10.2003, p. 725-734.Research output: Contribution to journal › Article
}
TY - JOUR
T1 - Recent advances in hardware-accelerated volume rendering
AU - Ma, Kwan-Liu
AU - Lum, Eric B.
AU - Muraki, Shigeru
PY - 2003/10/1
Y1 - 2003/10/1
N2 - The programmability and texture support of consumer graphics accelerators have drawn a lot of attention from visualization researchers, resulting in some very important advances in interactive volume data visualization. For many applications, scientists can now perform routine data visualization and analysis tasks on their desktop PC with a consumer graphics card that was designed mainly for playing video games. This paper presents several representative hardware-accelerated algorithms that have been introduced recently to address the problems of classification, illumination, non-photorealistic rendering, decoding, and image compositing in volume data visualization.
AB - The programmability and texture support of consumer graphics accelerators have drawn a lot of attention from visualization researchers, resulting in some very important advances in interactive volume data visualization. For many applications, scientists can now perform routine data visualization and analysis tasks on their desktop PC with a consumer graphics card that was designed mainly for playing video games. This paper presents several representative hardware-accelerated algorithms that have been introduced recently to address the problems of classification, illumination, non-photorealistic rendering, decoding, and image compositing in volume data visualization.
KW - 3D texture
KW - Data compression
KW - Data visualization
KW - Graphics hardware
KW - Image processing
KW - Volume rendering
UR - http://www.scopus.com/inward/record.url?scp=0142180135&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=0142180135&partnerID=8YFLogxK
U2 - 10.1016/S0097-8493(03)00146-8
DO - 10.1016/S0097-8493(03)00146-8
M3 - Article
AN - SCOPUS:0142180135
VL - 27
SP - 725
EP - 734
JO - Computers and Graphics
JF - Computers and Graphics
SN - 0097-8493
IS - 5
ER -