Recent advances in hardware-accelerated volume rendering

Kwan-Liu Ma, Eric B. Lum, Shigeru Muraki

Research output: Contribution to journalArticle

9 Scopus citations

Abstract

The programmability and texture support of consumer graphics accelerators have drawn a lot of attention from visualization researchers, resulting in some very important advances in interactive volume data visualization. For many applications, scientists can now perform routine data visualization and analysis tasks on their desktop PC with a consumer graphics card that was designed mainly for playing video games. This paper presents several representative hardware-accelerated algorithms that have been introduced recently to address the problems of classification, illumination, non-photorealistic rendering, decoding, and image compositing in volume data visualization.

Original languageEnglish (US)
Pages (from-to)725-734
Number of pages10
JournalComputers and Graphics (Pergamon)
Volume27
Issue number5
DOIs
Publication statusPublished - Oct 1 2003

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Keywords

  • 3D texture
  • Data compression
  • Data visualization
  • Graphics hardware
  • Image processing
  • Volume rendering

ASJC Scopus subject areas

  • Engineering(all)
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

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