Recent advances in hardware-accelerated volume rendering

Kwan-Liu Ma, Eric B. Lum, Shigeru Muraki

Research output: Contribution to journalArticle

9 Citations (Scopus)

Abstract

The programmability and texture support of consumer graphics accelerators have drawn a lot of attention from visualization researchers, resulting in some very important advances in interactive volume data visualization. For many applications, scientists can now perform routine data visualization and analysis tasks on their desktop PC with a consumer graphics card that was designed mainly for playing video games. This paper presents several representative hardware-accelerated algorithms that have been introduced recently to address the problems of classification, illumination, non-photorealistic rendering, decoding, and image compositing in volume data visualization.

Original languageEnglish (US)
Pages (from-to)725-734
Number of pages10
JournalComputers and Graphics (Pergamon)
Volume27
Issue number5
DOIs
StatePublished - Oct 1 2003

Fingerprint

Volume rendering
Data visualization
Hardware
Particle accelerators
Decoding
Visualization
Textures
Lighting

Keywords

  • 3D texture
  • Data compression
  • Data visualization
  • Graphics hardware
  • Image processing
  • Volume rendering

ASJC Scopus subject areas

  • Engineering(all)
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

Cite this

Recent advances in hardware-accelerated volume rendering. / Ma, Kwan-Liu; Lum, Eric B.; Muraki, Shigeru.

In: Computers and Graphics (Pergamon), Vol. 27, No. 5, 01.10.2003, p. 725-734.

Research output: Contribution to journalArticle

Ma, Kwan-Liu ; Lum, Eric B. ; Muraki, Shigeru. / Recent advances in hardware-accelerated volume rendering. In: Computers and Graphics (Pergamon). 2003 ; Vol. 27, No. 5. pp. 725-734.
@article{260ddbf65ab74799ac6dfb48a70918a4,
title = "Recent advances in hardware-accelerated volume rendering",
abstract = "The programmability and texture support of consumer graphics accelerators have drawn a lot of attention from visualization researchers, resulting in some very important advances in interactive volume data visualization. For many applications, scientists can now perform routine data visualization and analysis tasks on their desktop PC with a consumer graphics card that was designed mainly for playing video games. This paper presents several representative hardware-accelerated algorithms that have been introduced recently to address the problems of classification, illumination, non-photorealistic rendering, decoding, and image compositing in volume data visualization.",
keywords = "3D texture, Data compression, Data visualization, Graphics hardware, Image processing, Volume rendering",
author = "Kwan-Liu Ma and Lum, {Eric B.} and Shigeru Muraki",
year = "2003",
month = "10",
day = "1",
doi = "10.1016/S0097-8493(03)00146-8",
language = "English (US)",
volume = "27",
pages = "725--734",
journal = "Computers and Graphics",
issn = "0097-8493",
publisher = "Elsevier Limited",
number = "5",

}

TY - JOUR

T1 - Recent advances in hardware-accelerated volume rendering

AU - Ma, Kwan-Liu

AU - Lum, Eric B.

AU - Muraki, Shigeru

PY - 2003/10/1

Y1 - 2003/10/1

N2 - The programmability and texture support of consumer graphics accelerators have drawn a lot of attention from visualization researchers, resulting in some very important advances in interactive volume data visualization. For many applications, scientists can now perform routine data visualization and analysis tasks on their desktop PC with a consumer graphics card that was designed mainly for playing video games. This paper presents several representative hardware-accelerated algorithms that have been introduced recently to address the problems of classification, illumination, non-photorealistic rendering, decoding, and image compositing in volume data visualization.

AB - The programmability and texture support of consumer graphics accelerators have drawn a lot of attention from visualization researchers, resulting in some very important advances in interactive volume data visualization. For many applications, scientists can now perform routine data visualization and analysis tasks on their desktop PC with a consumer graphics card that was designed mainly for playing video games. This paper presents several representative hardware-accelerated algorithms that have been introduced recently to address the problems of classification, illumination, non-photorealistic rendering, decoding, and image compositing in volume data visualization.

KW - 3D texture

KW - Data compression

KW - Data visualization

KW - Graphics hardware

KW - Image processing

KW - Volume rendering

UR - http://www.scopus.com/inward/record.url?scp=0142180135&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=0142180135&partnerID=8YFLogxK

U2 - 10.1016/S0097-8493(03)00146-8

DO - 10.1016/S0097-8493(03)00146-8

M3 - Article

AN - SCOPUS:0142180135

VL - 27

SP - 725

EP - 734

JO - Computers and Graphics

JF - Computers and Graphics

SN - 0097-8493

IS - 5

ER -