Abstract
In this paper, we present a watercolor inspired method for the rendering of surfaces. Our approach mimics the watercolor process by building up an illuminated scene through the compositing of several layers of semitransparent paint. The key steps consist of creating textures for each layer using LIC of Perlin Noise, and then calculating the layer thickness distribution using an inverted subtractive lighting model. The resulting watercolor-style images have color coherence that results from the mixing of a limited palette of paints. The new lighting model helps to better convey large shape changes, while texture orientations give hints of less dominant features. The rendered images therefore possess perceptual clues to more effectively communicate shape and texture information.
Original language | English (US) |
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Title of host publication | Proceedings - 9th Pacific Conference on Computer Graphics and Applications, Pacific Graphics 2001 |
Publisher | IEEE Computer Society |
Pages | 322-330 |
Number of pages | 9 |
Volume | 2001-January |
ISBN (Electronic) | 0769512275 |
DOIs | |
State | Published - Jan 1 2001 |
Event | 9th Pacific Conference on Computer Graphics and Applications, Pacific Graphics 2001 - Tokyo, Japan Duration: Oct 16 2001 → Oct 18 2001 |
Other
Other | 9th Pacific Conference on Computer Graphics and Applications, Pacific Graphics 2001 |
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Country/Territory | Japan |
City | Tokyo |
Period | 10/16/01 → 10/18/01 |
ASJC Scopus subject areas
- Software
- Computer Graphics and Computer-Aided Design
- Modeling and Simulation