Two different algorithms for rendering large-scale data sets on a parallel machine are described. The first algorithm is designed for distributed-memory parallel architectures to render unstructured-grid volume data. The second one is designed for shared-memory parallel architectures to directly render isosurfaces. For large data sets and smaller images, the ray-tracing method can outperform high-end graphics hardware.
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design