Abstract
Two different algorithms for rendering large-scale data sets on a parallel machine are described. The first algorithm is designed for distributed-memory parallel architectures to render unstructured-grid volume data. The second one is designed for shared-memory parallel architectures to directly render isosurfaces. For large data sets and smaller images, the ray-tracing method can outperform high-end graphics hardware.
Original language | English (US) |
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Pages (from-to) | 72-83 |
Number of pages | 12 |
Journal | IEEE Computer Graphics and Applications |
Volume | 21 |
Issue number | 4 |
DOIs | |
State | Published - Jul 1 2001 |
ASJC Scopus subject areas
- Software
- Computer Graphics and Computer-Aided Design