Hardware-Accelerated Parallel Non-Photorealistic Volume Rendering

Eric B. Lum, Kwan-Liu Ma

Research output: Contribution to conferencePaper

53 Scopus citations

Abstract

Non-photorealistic rendering can be used to illustrate subtle spatial relationships that might not be visible with more realistic rendering techniques. We present a parallel hardware-accelerated rendering technique, making extensive use of multi-texturing and paletted textures, for the interactive non-photorealistic visualization of scalar volume data. With this technique, we can render a 512×512×512 volume using non-photorealistic techniques that include tone-shading, silhouettes, gradient-based enhancement, and color depth cueing, as shown in the images on the color plate, at multiple frames second. The interactivity we achieve with our method allows for the exploration of a large visualization parameter space for the creation of effective illustrations.

Original languageEnglish (US)
Pages67-74
Number of pages8
StatePublished - Dec 1 2002
EventNPAR 2002 Symposium on Non-Photorealistic Animation and Rendering - Annecy, France
Duration: Jun 3 2002Jun 5 2002

Other

OtherNPAR 2002 Symposium on Non-Photorealistic Animation and Rendering
CountryFrance
CityAnnecy
Period6/3/026/5/02

Keywords

  • Interactive visualization
  • Non-photorealistic rendering
  • Parallel rendering
  • Scientific visualization
  • Silhouette
  • Texture graphics hardware
  • Visual perception
  • Volume rendering

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design

Fingerprint Dive into the research topics of 'Hardware-Accelerated Parallel Non-Photorealistic Volume Rendering'. Together they form a unique fingerprint.

Cite this