Graph-based fire synthesis

Yubo Zhang, Carlos D. Correa, Kwan-Liu Ma

Research output: Chapter in Book/Report/Conference proceedingConference contribution

11 Scopus citations


We present a novel graph-based data-driven technique for cost-effective fire modeling. This technique allows composing long animation sequences using a small number of short simulations. While traditional techniques such as motion graphs and motion blending work well for character motion synthesis, they cannot be trivially applied to fluids to produce results with physically consistent properties which are crucial to the visual appearance of fluids. Motivated by the motion graph technique used in character animations, we introduce a new type of graph which can be applied to create various fire phenomena. Each graph node consists of a group of compact spatialtemporal flow pathlines instead of a set of volumetric state fields. Consequently, achieving smooth transitions between discontinuous graph nodes for modeling turbulent fires becomes feasible and computationally efficient. The synthesized particle flow results allow direct particle controls which is much more flexible than a full volumetric representation of the simulation output. The accompanying video shows the versatility and potential power of this new technique for synthesizing realtime complex fire at the quality comparable to production animations.

Original languageEnglish (US)
Title of host publicationProceedings - SCA 2011
Subtitle of host publicationACM SIGGRAPH / Eurographics Symposium on Computer Animation
Number of pages8
StatePublished - Sep 14 2011
Event10th Annual ACM SIGGRAPH / Eurographics Symposium on Computer Animation, SCA 2011 - Vancouver, BC, Canada
Duration: Aug 5 2011Aug 7 2011


Other10th Annual ACM SIGGRAPH / Eurographics Symposium on Computer Animation, SCA 2011
CityVancouver, BC

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Human-Computer Interaction
  • Software


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