A study of layout, rendering, and interaction methods for immersive graph visualization

Oh Hyun Kwon, Chris Muelder, Kyungwon Lee, Kwan-Liu Ma

Research output: Contribution to journalArticlepeer-review

88 Scopus citations


Information visualization has traditionally limited itself to 2D representations, primarily due to the prevalence of 2D displays and report formats. However, there has been a recent surge in popularity of consumer grade 3D displays and immersive head-mounted displays (HMDs). The ubiquity of such displays enables the possibility of immersive, stereoscopic visualization environments. While techniques that utilize such immersive environments have been explored extensively for spatial and scientific visualizations, contrastingly very little has been explored for information visualization. In this paper, we present our considerations of layout, rendering, and interaction methods for visualizing graphs in an immersive environment. We conducted a user study to evaluate our techniques compared to traditional 2D graph visualization. The results show that participants answered significantly faster with a fewer number of interactions using our techniques, especially for more difficult tasks. While the overall correctness rates are not significantly different, we found that participants gave significantly more correct answers using our techniques for larger graphs.

Original languageEnglish (US)
Article number7390081
Pages (from-to)1802-1815
Number of pages14
JournalIEEE Transactions on Visualization and Computer Graphics
Issue number7
StatePublished - Jul 1 2016


  • Graph Visualization
  • Head-Mounted Display
  • Immersive Environments
  • Virtual Reality

ASJC Scopus subject areas

  • Software
  • Signal Processing
  • Computer Vision and Pattern Recognition
  • Computer Graphics and Computer-Aided Design


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