A pilot prospective randomized control trial comparing exercises using videogame therapy to standard physical therapy: 6 Months follow-up

Ingrid Parry, Lynda Painting, Anita Bagley, Jason Kawada, Fred Molitor, Soman Sen, David G Greenhalgh, Tina L Palmieri

Research output: Contribution to journalArticle

14 Citations (Scopus)

Abstract

Commercially available, interactive videogames that use body movements for interaction are used clinically in burn rehabilitation and have been shown to facilitate functional range of motion (ROM) but their efficacy with burn patients has not yet been proven. The purpose of this pilot randomized control study was to prospectively compare planar and functional ROM, compliance, pain, enjoyment, and exertion in pediatric burn patients receiving two types of rehabilitation therapy. Seventeen school-aged children with 31 affected limbs who demonstrated limited shoulder ROM from burn injury were randomized to receive exercises using either standard therapy ROM activities (ST) or interactive videogame therapy (VGT). Patients received 3 weeks of the designated therapy intervention twice daily. They were then given a corresponding home program of the same type of therapy to perform regularly for 6 months. Standard goniometry and three-dimensional motion analysis during functional tasks were used to assess ROM. Measures were taken at baseline, 3 weeks, 3 months, and 6 months. Pain was measured before and after each treatment session during the 3-week intervention. There was no difference in compliance, enjoyment, or exertion between the groups. Patients in both the ST and VGT groups showed significant improvement in shoulder flexion (P

Original languageEnglish (US)
Pages (from-to)534-544
Number of pages11
JournalJournal of Burn Care and Research
Volume36
Issue number5
DOIs
StatePublished - Oct 1 2015

Fingerprint

Articular Range of Motion
Exercise
Compliance
Therapeutics
Rehabilitation
Pain
Group Psychotherapy
Extremities
Pediatrics
Wounds and Injuries

ASJC Scopus subject areas

  • Emergency Medicine
  • Rehabilitation
  • Surgery

Cite this

A pilot prospective randomized control trial comparing exercises using videogame therapy to standard physical therapy : 6 Months follow-up. / Parry, Ingrid; Painting, Lynda; Bagley, Anita; Kawada, Jason; Molitor, Fred; Sen, Soman; Greenhalgh, David G; Palmieri, Tina L.

In: Journal of Burn Care and Research, Vol. 36, No. 5, 01.10.2015, p. 534-544.

Research output: Contribution to journalArticle

@article{556a51eb5fe543f98d82c645d694d29a,
title = "A pilot prospective randomized control trial comparing exercises using videogame therapy to standard physical therapy: 6 Months follow-up",
abstract = "Commercially available, interactive videogames that use body movements for interaction are used clinically in burn rehabilitation and have been shown to facilitate functional range of motion (ROM) but their efficacy with burn patients has not yet been proven. The purpose of this pilot randomized control study was to prospectively compare planar and functional ROM, compliance, pain, enjoyment, and exertion in pediatric burn patients receiving two types of rehabilitation therapy. Seventeen school-aged children with 31 affected limbs who demonstrated limited shoulder ROM from burn injury were randomized to receive exercises using either standard therapy ROM activities (ST) or interactive videogame therapy (VGT). Patients received 3 weeks of the designated therapy intervention twice daily. They were then given a corresponding home program of the same type of therapy to perform regularly for 6 months. Standard goniometry and three-dimensional motion analysis during functional tasks were used to assess ROM. Measures were taken at baseline, 3 weeks, 3 months, and 6 months. Pain was measured before and after each treatment session during the 3-week intervention. There was no difference in compliance, enjoyment, or exertion between the groups. Patients in both the ST and VGT groups showed significant improvement in shoulder flexion (P",
author = "Ingrid Parry and Lynda Painting and Anita Bagley and Jason Kawada and Fred Molitor and Soman Sen and Greenhalgh, {David G} and Palmieri, {Tina L}",
year = "2015",
month = "10",
day = "1",
doi = "10.1097/BCR.0000000000000165",
language = "English (US)",
volume = "36",
pages = "534--544",
journal = "Journal of Burn Care and Research",
issn = "1559-047X",
publisher = "Lippincott Williams and Wilkins",
number = "5",

}

TY - JOUR

T1 - A pilot prospective randomized control trial comparing exercises using videogame therapy to standard physical therapy

T2 - 6 Months follow-up

AU - Parry, Ingrid

AU - Painting, Lynda

AU - Bagley, Anita

AU - Kawada, Jason

AU - Molitor, Fred

AU - Sen, Soman

AU - Greenhalgh, David G

AU - Palmieri, Tina L

PY - 2015/10/1

Y1 - 2015/10/1

N2 - Commercially available, interactive videogames that use body movements for interaction are used clinically in burn rehabilitation and have been shown to facilitate functional range of motion (ROM) but their efficacy with burn patients has not yet been proven. The purpose of this pilot randomized control study was to prospectively compare planar and functional ROM, compliance, pain, enjoyment, and exertion in pediatric burn patients receiving two types of rehabilitation therapy. Seventeen school-aged children with 31 affected limbs who demonstrated limited shoulder ROM from burn injury were randomized to receive exercises using either standard therapy ROM activities (ST) or interactive videogame therapy (VGT). Patients received 3 weeks of the designated therapy intervention twice daily. They were then given a corresponding home program of the same type of therapy to perform regularly for 6 months. Standard goniometry and three-dimensional motion analysis during functional tasks were used to assess ROM. Measures were taken at baseline, 3 weeks, 3 months, and 6 months. Pain was measured before and after each treatment session during the 3-week intervention. There was no difference in compliance, enjoyment, or exertion between the groups. Patients in both the ST and VGT groups showed significant improvement in shoulder flexion (P

AB - Commercially available, interactive videogames that use body movements for interaction are used clinically in burn rehabilitation and have been shown to facilitate functional range of motion (ROM) but their efficacy with burn patients has not yet been proven. The purpose of this pilot randomized control study was to prospectively compare planar and functional ROM, compliance, pain, enjoyment, and exertion in pediatric burn patients receiving two types of rehabilitation therapy. Seventeen school-aged children with 31 affected limbs who demonstrated limited shoulder ROM from burn injury were randomized to receive exercises using either standard therapy ROM activities (ST) or interactive videogame therapy (VGT). Patients received 3 weeks of the designated therapy intervention twice daily. They were then given a corresponding home program of the same type of therapy to perform regularly for 6 months. Standard goniometry and three-dimensional motion analysis during functional tasks were used to assess ROM. Measures were taken at baseline, 3 weeks, 3 months, and 6 months. Pain was measured before and after each treatment session during the 3-week intervention. There was no difference in compliance, enjoyment, or exertion between the groups. Patients in both the ST and VGT groups showed significant improvement in shoulder flexion (P

UR - http://www.scopus.com/inward/record.url?scp=84954157451&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=84954157451&partnerID=8YFLogxK

U2 - 10.1097/BCR.0000000000000165

DO - 10.1097/BCR.0000000000000165

M3 - Article

C2 - 26335108

AN - SCOPUS:84954157451

VL - 36

SP - 534

EP - 544

JO - Journal of Burn Care and Research

JF - Journal of Burn Care and Research

SN - 1559-047X

IS - 5

ER -