Abstract
In the traditional volume visualization paradigm, the user specifies a transfer function that assigns each scalar value to a color and opacity by defining an opacity and a color map function. The transfer function has two limitations. First, the user must define curves based on histogram and value rather than seeing and working with the volume itself. Second, the transfer function is inflexible in classifying regions of interest, where values at a voxel such as intensity and gradient are used to differentiate material, not taking into account additional properties such as texture and position. We describe an intuitive user interface for specifying the classification functions that consists of the users painting directly on sample slices 'of the volume. These painted regions are used to automatically define high-dimensional classification functions that can be implemented in hardware for interactive rendering. The classification of the volume is iteratively improved as the user paints samples, allowing intuitive and efficient viewing of materials of interest.
Original language | English (US) |
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Pages | 505-512 |
Number of pages | 8 |
State | Published - Nov 21 2003 |
Event | VIS 2003 PROCEEDINGS - Seattle, WA, United States Duration: Oct 19 2003 → Oct 24 2003 |
Other
Other | VIS 2003 PROCEEDINGS |
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Country | United States |
City | Seattle, WA |
Period | 10/19/03 → 10/24/03 |
Keywords
- Classification
- Graphics hardware
- Interactive visualization
- Multidimensional transfer function
- Neural network
- User interface design
- Volume visualization
ASJC Scopus subject areas
- Software
- Computer Science(all)
- Engineering(all)
- Computer Graphics and Computer-Aided Design