Abstract
The scientific simulation and three-dimensional imaging systems in use today are producing large quantities of data that range from gigabytes to petabytes in size. Direct volume rendering, using hardware-based three-dimensional textures, is a common technique for interactively exploring these data sets. The most serious drawback of this approach is the finite amount of available texture memory. In this paper we introduce a hybrid volume rendering technique based on the use of hardware texture mapping and point-based rendering. This approach allows us to leverage the performance of hardware-based volume rendering and the flexibility of a point-based rendering to generate a more efficient representation that makes possible interactive exploration of large-scale data using a single PC.
Original language | English (US) |
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Title of host publication | Proceedings - IEEE / ACM SIGGRAPH Symposium on Volume Visualization and Graphics 2002, VolVis 2002 |
Editors | Stephen N. Spencer |
Publisher | Institute of Electrical and Electronics Engineers Inc. |
Pages | 123-130 |
Number of pages | 8 |
ISBN (Electronic) | 0780376412, 9780780376410 |
DOIs | |
State | Published - Jan 1 2002 |
Event | IEEE / ACM SIGGRAPH Symposium on Volume Visualization and Graphics, VolVis 2002 - Boston, United States Duration: Oct 28 2002 → Oct 29 2002 |
Other
Other | IEEE / ACM SIGGRAPH Symposium on Volume Visualization and Graphics, VolVis 2002 |
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Country/Territory | United States |
City | Boston |
Period | 10/28/02 → 10/29/02 |
Keywords
- interactive visualization
- large data visualization
- point-based rendering
- texture graphics hardware
- volume rendering
ASJC Scopus subject areas
- Computer Graphics and Computer-Aided Design
- Software
- Modeling and Simulation