A gesture system for graph visualization in virtual reality environments

Yi Jheng Huang, Takanori Fujiwara, Yun Xuan Lin, Wen Chieh Lin, Kwan-Liu Ma

Research output: Chapter in Book/Report/Conference proceedingConference contribution

5 Citations (Scopus)

Abstract

As virtual reality (VR) hardware technology becomes more mature and affordable, it is timely to develop visualization applications making use of such technology. How to interact with data in an immersive 3D space is both an interesting and challenging problem, demanding more research investigations. In this paper, we present a gesture input system for graph visualization in a stereoscopic 3D space. We compare desktop mouse input with gesture input with bare hands for performing a set of tasks on graphs. Our study results indicate that users are able to effortlessly manipulate and analyze graphs using gesture input. Furthermore, the results also show that using gestures is more efficient when exploring the complicated graph.

Original languageEnglish (US)
Title of host publication2017 IEEE Pacific Visualization Symposium, PacificVis 2017 - Proceedings
EditorsYingcai Wu, Daniel Weiskopf, Tim Dwyer
PublisherIEEE Computer Society
Pages41-45
Number of pages5
ISBN (Electronic)9781509057382
DOIs
StatePublished - Sep 11 2017
Event10th IEEE Pacific Visualization Symposium, PacificVis 2017 - Seoul, Korea, Republic of
Duration: Apr 18 2017Apr 21 2017

Other

Other10th IEEE Pacific Visualization Symposium, PacificVis 2017
CountryKorea, Republic of
CitySeoul
Period4/18/174/21/17

Fingerprint

Virtual reality
Visualization
Hardware

Keywords

  • H.5.2 [Information Systems]
  • Information Interfaces and Presentation - User Interfaces

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Hardware and Architecture
  • Software

Cite this

Huang, Y. J., Fujiwara, T., Lin, Y. X., Lin, W. C., & Ma, K-L. (2017). A gesture system for graph visualization in virtual reality environments. In Y. Wu, D. Weiskopf, & T. Dwyer (Eds.), 2017 IEEE Pacific Visualization Symposium, PacificVis 2017 - Proceedings (pp. 41-45). [8031577] IEEE Computer Society. https://doi.org/10.1109/PACIFICVIS.2017.8031577

A gesture system for graph visualization in virtual reality environments. / Huang, Yi Jheng; Fujiwara, Takanori; Lin, Yun Xuan; Lin, Wen Chieh; Ma, Kwan-Liu.

2017 IEEE Pacific Visualization Symposium, PacificVis 2017 - Proceedings. ed. / Yingcai Wu; Daniel Weiskopf; Tim Dwyer. IEEE Computer Society, 2017. p. 41-45 8031577.

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Huang, YJ, Fujiwara, T, Lin, YX, Lin, WC & Ma, K-L 2017, A gesture system for graph visualization in virtual reality environments. in Y Wu, D Weiskopf & T Dwyer (eds), 2017 IEEE Pacific Visualization Symposium, PacificVis 2017 - Proceedings., 8031577, IEEE Computer Society, pp. 41-45, 10th IEEE Pacific Visualization Symposium, PacificVis 2017, Seoul, Korea, Republic of, 4/18/17. https://doi.org/10.1109/PACIFICVIS.2017.8031577
Huang YJ, Fujiwara T, Lin YX, Lin WC, Ma K-L. A gesture system for graph visualization in virtual reality environments. In Wu Y, Weiskopf D, Dwyer T, editors, 2017 IEEE Pacific Visualization Symposium, PacificVis 2017 - Proceedings. IEEE Computer Society. 2017. p. 41-45. 8031577 https://doi.org/10.1109/PACIFICVIS.2017.8031577
Huang, Yi Jheng ; Fujiwara, Takanori ; Lin, Yun Xuan ; Lin, Wen Chieh ; Ma, Kwan-Liu. / A gesture system for graph visualization in virtual reality environments. 2017 IEEE Pacific Visualization Symposium, PacificVis 2017 - Proceedings. editor / Yingcai Wu ; Daniel Weiskopf ; Tim Dwyer. IEEE Computer Society, 2017. pp. 41-45
@inproceedings{6baa21e72911488fbddf3868ab4c52b6,
title = "A gesture system for graph visualization in virtual reality environments",
abstract = "As virtual reality (VR) hardware technology becomes more mature and affordable, it is timely to develop visualization applications making use of such technology. How to interact with data in an immersive 3D space is both an interesting and challenging problem, demanding more research investigations. In this paper, we present a gesture input system for graph visualization in a stereoscopic 3D space. We compare desktop mouse input with gesture input with bare hands for performing a set of tasks on graphs. Our study results indicate that users are able to effortlessly manipulate and analyze graphs using gesture input. Furthermore, the results also show that using gestures is more efficient when exploring the complicated graph.",
keywords = "H.5.2 [Information Systems], Information Interfaces and Presentation - User Interfaces",
author = "Huang, {Yi Jheng} and Takanori Fujiwara and Lin, {Yun Xuan} and Lin, {Wen Chieh} and Kwan-Liu Ma",
year = "2017",
month = "9",
day = "11",
doi = "10.1109/PACIFICVIS.2017.8031577",
language = "English (US)",
pages = "41--45",
editor = "Yingcai Wu and Daniel Weiskopf and Tim Dwyer",
booktitle = "2017 IEEE Pacific Visualization Symposium, PacificVis 2017 - Proceedings",
publisher = "IEEE Computer Society",

}

TY - GEN

T1 - A gesture system for graph visualization in virtual reality environments

AU - Huang, Yi Jheng

AU - Fujiwara, Takanori

AU - Lin, Yun Xuan

AU - Lin, Wen Chieh

AU - Ma, Kwan-Liu

PY - 2017/9/11

Y1 - 2017/9/11

N2 - As virtual reality (VR) hardware technology becomes more mature and affordable, it is timely to develop visualization applications making use of such technology. How to interact with data in an immersive 3D space is both an interesting and challenging problem, demanding more research investigations. In this paper, we present a gesture input system for graph visualization in a stereoscopic 3D space. We compare desktop mouse input with gesture input with bare hands for performing a set of tasks on graphs. Our study results indicate that users are able to effortlessly manipulate and analyze graphs using gesture input. Furthermore, the results also show that using gestures is more efficient when exploring the complicated graph.

AB - As virtual reality (VR) hardware technology becomes more mature and affordable, it is timely to develop visualization applications making use of such technology. How to interact with data in an immersive 3D space is both an interesting and challenging problem, demanding more research investigations. In this paper, we present a gesture input system for graph visualization in a stereoscopic 3D space. We compare desktop mouse input with gesture input with bare hands for performing a set of tasks on graphs. Our study results indicate that users are able to effortlessly manipulate and analyze graphs using gesture input. Furthermore, the results also show that using gestures is more efficient when exploring the complicated graph.

KW - H.5.2 [Information Systems]

KW - Information Interfaces and Presentation - User Interfaces

UR - http://www.scopus.com/inward/record.url?scp=85032009974&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=85032009974&partnerID=8YFLogxK

U2 - 10.1109/PACIFICVIS.2017.8031577

DO - 10.1109/PACIFICVIS.2017.8031577

M3 - Conference contribution

AN - SCOPUS:85032009974

SP - 41

EP - 45

BT - 2017 IEEE Pacific Visualization Symposium, PacificVis 2017 - Proceedings

A2 - Wu, Yingcai

A2 - Weiskopf, Daniel

A2 - Dwyer, Tim

PB - IEEE Computer Society

ER -