A comparison of the fatigue progression of eye-tracked and motion-controlled interaction in immersive space

Lukas Maximilian Masopust, David Bauer, Siyuan Yao, Kwan Liu Ma

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Eye-tracking enabled virtual reality (VR) headsets have recently become more widely available. This opens up opportunities to incorporate eye gaze interaction methods in VR applications. However, studies on the fatigue-induced performance fluctuations of these new input modalities are scarce and rarely provide a direct comparison with established interaction methods. We conduct a study to compare the selection-interaction performance between commonly used handheld motion control devices and emerging eye interaction technology in VR. We investigate each interaction’s unique fatigue progression pattern in study sessions with ten minutes of continuous engagement. The results support and extend previous findings regarding the progression of fatigue in eye-tracked interaction over prolonged periods. By directly comparing gaze-with motion-controlled interaction, we put the emerging eye-trackers into perspective with the state-of-the-art interaction method for immersive space. We then discuss potential implications for future extended reality (XR) interaction design based on our findings.

Original languageEnglish (US)
Title of host publicationProceedings - 2021 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2021
EditorsMaud Marchal, Jonathan Ventura, Anne-Helene Olivier, Lili Wang, Rafael Radkowski
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages460-469
Number of pages10
ISBN (Electronic)9781665401586
DOIs
StatePublished - 2021
Event20th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2021 - Virtual, Online, Italy
Duration: Oct 4 2021Oct 8 2021

Publication series

NameProceedings - 2021 IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2021

Conference

Conference20th IEEE International Symposium on Mixed and Augmented Reality, ISMAR 2021
Country/TerritoryItaly
CityVirtual, Online
Period10/4/2110/8/21

Keywords

  • Concepts
  • Empirical studies in interaction design
  • Human-centered computing
  • Human-centered computing
  • Human-centered computing
  • Human-centered computing
  • Interaction design theory
  • Mixed / augmented reality
  • Paradigms
  • Virtual reality

ASJC Scopus subject areas

  • Artificial Intelligence

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