3D paper-cut modeling and animation

Yan Li, Jinhui Yu, Kwan-Liu Ma, Jiaoying Shi

Research output: Contribution to journalArticle

15 Citations (Scopus)

Abstract

Paper-cut is one of the most characteristic Chinese folk arts, often used during festivals and celebrations. Chinese artists have used paper-cut to make animations. Typical paper-cut artwork is made with 2D illustrations on paper, and making many frames necessary for an entire animation can be tedious and expensive. We present a system that allows a designer to directly annotate a 3D model with paper-cut patterns, while still allowing for adding an artistic touch to the design. We have designed special motifs coupled with templates, resulting in a parameterized set of decorative paper-cut patterns which give the artist flexible control and allow editing of the pattern size, orientation, and shape. The artist chooses a pattern and places the pattern on the model in the desired position. The system determines actual surface coverage and trims the object's surface geometry to simulate the cut-out effect we observe in traditional 2D paper-cut art. We demonstrate that our system allows faster and easier addition of paper-cut decoration to 3D models compared to general purpose modeling tools, such as Maya. Animations made with the 3D paper-cut models escape from the limitations of traditional 2D paper-cut animation on the movement in perspective, furthermore, our system allows for easy pattern animations on 3D models, which is very powerful but hard to do with traditional paper-cut animation.

Original languageEnglish (US)
Pages (from-to)395-403
Number of pages9
JournalComputer Animation and Virtual Worlds
Volume18
Issue number4-5
DOIs
StatePublished - Sep 1 2007

Fingerprint

Animation
Geometry

Keywords

  • Animation
  • Modeling
  • Paper-cut
  • Pattern

ASJC Scopus subject areas

  • Software
  • Computer Graphics and Computer-Aided Design

Cite this

3D paper-cut modeling and animation. / Li, Yan; Yu, Jinhui; Ma, Kwan-Liu; Shi, Jiaoying.

In: Computer Animation and Virtual Worlds, Vol. 18, No. 4-5, 01.09.2007, p. 395-403.

Research output: Contribution to journalArticle

Li, Yan ; Yu, Jinhui ; Ma, Kwan-Liu ; Shi, Jiaoying. / 3D paper-cut modeling and animation. In: Computer Animation and Virtual Worlds. 2007 ; Vol. 18, No. 4-5. pp. 395-403.
@article{11e10e748bc048fcb10ab0918b3d4ce7,
title = "3D paper-cut modeling and animation",
abstract = "Paper-cut is one of the most characteristic Chinese folk arts, often used during festivals and celebrations. Chinese artists have used paper-cut to make animations. Typical paper-cut artwork is made with 2D illustrations on paper, and making many frames necessary for an entire animation can be tedious and expensive. We present a system that allows a designer to directly annotate a 3D model with paper-cut patterns, while still allowing for adding an artistic touch to the design. We have designed special motifs coupled with templates, resulting in a parameterized set of decorative paper-cut patterns which give the artist flexible control and allow editing of the pattern size, orientation, and shape. The artist chooses a pattern and places the pattern on the model in the desired position. The system determines actual surface coverage and trims the object's surface geometry to simulate the cut-out effect we observe in traditional 2D paper-cut art. We demonstrate that our system allows faster and easier addition of paper-cut decoration to 3D models compared to general purpose modeling tools, such as Maya. Animations made with the 3D paper-cut models escape from the limitations of traditional 2D paper-cut animation on the movement in perspective, furthermore, our system allows for easy pattern animations on 3D models, which is very powerful but hard to do with traditional paper-cut animation.",
keywords = "Animation, Modeling, Paper-cut, Pattern",
author = "Yan Li and Jinhui Yu and Kwan-Liu Ma and Jiaoying Shi",
year = "2007",
month = "9",
day = "1",
doi = "10.1002/cav.188",
language = "English (US)",
volume = "18",
pages = "395--403",
journal = "Computer Animation and Virtual Worlds",
issn = "1546-4261",
publisher = "John Wiley and Sons Ltd",
number = "4-5",

}

TY - JOUR

T1 - 3D paper-cut modeling and animation

AU - Li, Yan

AU - Yu, Jinhui

AU - Ma, Kwan-Liu

AU - Shi, Jiaoying

PY - 2007/9/1

Y1 - 2007/9/1

N2 - Paper-cut is one of the most characteristic Chinese folk arts, often used during festivals and celebrations. Chinese artists have used paper-cut to make animations. Typical paper-cut artwork is made with 2D illustrations on paper, and making many frames necessary for an entire animation can be tedious and expensive. We present a system that allows a designer to directly annotate a 3D model with paper-cut patterns, while still allowing for adding an artistic touch to the design. We have designed special motifs coupled with templates, resulting in a parameterized set of decorative paper-cut patterns which give the artist flexible control and allow editing of the pattern size, orientation, and shape. The artist chooses a pattern and places the pattern on the model in the desired position. The system determines actual surface coverage and trims the object's surface geometry to simulate the cut-out effect we observe in traditional 2D paper-cut art. We demonstrate that our system allows faster and easier addition of paper-cut decoration to 3D models compared to general purpose modeling tools, such as Maya. Animations made with the 3D paper-cut models escape from the limitations of traditional 2D paper-cut animation on the movement in perspective, furthermore, our system allows for easy pattern animations on 3D models, which is very powerful but hard to do with traditional paper-cut animation.

AB - Paper-cut is one of the most characteristic Chinese folk arts, often used during festivals and celebrations. Chinese artists have used paper-cut to make animations. Typical paper-cut artwork is made with 2D illustrations on paper, and making many frames necessary for an entire animation can be tedious and expensive. We present a system that allows a designer to directly annotate a 3D model with paper-cut patterns, while still allowing for adding an artistic touch to the design. We have designed special motifs coupled with templates, resulting in a parameterized set of decorative paper-cut patterns which give the artist flexible control and allow editing of the pattern size, orientation, and shape. The artist chooses a pattern and places the pattern on the model in the desired position. The system determines actual surface coverage and trims the object's surface geometry to simulate the cut-out effect we observe in traditional 2D paper-cut art. We demonstrate that our system allows faster and easier addition of paper-cut decoration to 3D models compared to general purpose modeling tools, such as Maya. Animations made with the 3D paper-cut models escape from the limitations of traditional 2D paper-cut animation on the movement in perspective, furthermore, our system allows for easy pattern animations on 3D models, which is very powerful but hard to do with traditional paper-cut animation.

KW - Animation

KW - Modeling

KW - Paper-cut

KW - Pattern

UR - http://www.scopus.com/inward/record.url?scp=35349016941&partnerID=8YFLogxK

UR - http://www.scopus.com/inward/citedby.url?scp=35349016941&partnerID=8YFLogxK

U2 - 10.1002/cav.188

DO - 10.1002/cav.188

M3 - Article

VL - 18

SP - 395

EP - 403

JO - Computer Animation and Virtual Worlds

JF - Computer Animation and Virtual Worlds

SN - 1546-4261

IS - 4-5

ER -